Nunu bot please stop being so OP! Riot with the secret ninja buff of the item Frozen heart had us very confused yesterday… Apparently the passive debuff works halfway across Summoner’s Rift now!
Riot pls!
I found this post on Reddit today by “LeapYearCake”, and I felt the need to share it on our Website here at The League Report Blog.
This post consisted of League of Legends Wallpaper Albums, which contained 999 wallpapers in total. All of these wallpapers are Safe For Work, and the NSFW material has been removed from the album. We at The League Report Blog respect your beliefs and attitudes towards topics like these, so we don’t want to offend anyone by including them in this post.
Feel free to use these League of Legends Wallpapers, and share a few of your favorites in the comments below!
I hope you find the perfect wallpaper for your desktop!
– Steve, The League Report Blog
Ever wondered how much Attack Damage Ahri would have with full AD runes, 21/9/0 masteries, and a full ADC build? Look no further than this brand new website call Teryd’s League Simulator! This website provides an application to test out items, runes, masteries, buffs, and even the amount of damage abilities will do with all of these settings for ANY CHAMPION IN LEAGUE.
Any build.
Any runes.
Any masteries.
Any level.
Any abilities.
Any buffs.
All calculated perfectly.
Test out this League of Legends Champion Build Simulator right HERE, and tell us what you think of it!
Ultra Rapid Fire Mode, or URF Mode, is the most recent gametype on the League of Legends Live Client. As I’m sure many of you have played it I am not going to go into detail as to what it is, but I am going to mention a few of my favorite champions and list the the reasons why I like them so much. Once you have read this post I would like to ask you for your favorite champions in the League of Legends URF Mod.
My favorite champions in URF Mode:
1. Blitzcrank – Hook, E, R, Dead. Repeat. AP Blitzcrank is hilariously fun to play in this game mode, and his cooldowns are all very low. Hitting a hook on a squishy target is almost instant death for them.
2. Maokai – The burst, the chase potential, the damage, the sapling traps… This champion is way too fun to play in URF Mode. Maokai can chase down and stun opponents across Summoner’s Rift, while also throwing saplings (or presents if you’re awesome and use the Festive Maokai skin), and dealing tons of damage to enemies around him. Want to have some real fun? Sit in a bush that and stack saplings in it, then lure an opponent into the bush and watch them get deleted instantly.
3. Thresh – Essentially a 0 second Cooldown on your hook if you hit it. If that’s not fun I don’t know what is.
4. Elise / Jayce – Both of these champions are ridiculously fun to play because of their ability to switch forms. You have so many abilities that are off cooldown at any given moment that you confuse yourself more than anything. I had a blast switching between forms and face rolling my keyboard for games on end.
5. Ashe – W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W. Then some R’s. Then W W W W W W W W W W W W W. Then GG.
6. Soraka – Just… hilarious. Good luck killing her is all I can tell you.
7. Nunu – Baron and Dragon are no match for the Nunu. Have fun soloing the jungle and never needing to back for anything!
8. Riven – If you want to face roll some enemies, here’s your champion. You are given endless chase potential with a shield that has nearly a 0 second cooldown. It’s almost silly if you lose.
9. Ziggs – Bombs away!
10. Mundo – Such health, much cleavers.
These are my Top 10 Champions to play in URF (for fun, not to win). Please comment with your favorite champions to play for this League of Legends Thoughts – URF Mode post!
– Steve
My first thought when I opened up the new lobby type on League of Legends called “Team Builder” was “damn… am I playing Warcraft 3 again?”. The layout was very simple to understand, and it looked like it was made for a Battle.Net game which came out about ten years ago. This isn’t necessarily a bad thing… I actually really enjoyed the layout, and it made me feel like I was playing an online competitive video game again. Staring at an outdated client while there is a countdown at the top of the screen has never stood out to me as something a competitive game would have, so this new lobby just made the game feel more intense before it even started.
Okay, okay, I talked about the lobby enough… right? Nope. It’s a small part of the experience, but it really is a necessary part of any online game in my opinion. Hell, even Halo 2 had an amazing pregame lobby on the Xbox and that game came out a couple thousand years ago. My favorite part about the lobby is the opportunity to chat with your teammates while you are waiting for a match to be found. This is a great way to get to know your teammates and joke around a bit before the match, and I felt like it got rid of much of the toxicity which plagues the fields of justice. In this lobby you can see the champions and roles that everyone is playing, and you can discuss strategies using your team composition. On top of this, everyone got to play the role that they asked for, so there was no need to argue in the lobby over “pick order vs. call order”. I felt a much friendlier atmosphere in the Team Builder lobby than the usual blind pick / draft pick lobbies.
Some issues with Team Builder that I ran into during the few games that I played are as follow:
1. The roles aren’t properly labeled. I had a “fighter” support, and it ended up being a Darius who actually wanted top lane. The roles mix sometimes in the pregame lobby process of choosing them, and this can make for some odd team compositions. I had a Malzahar ADC that same game.
Team Builder please…
2. You cannot establish a solid team composition without booting players on your team and waiting for the right champion to show up. It would be nice if you could call a role and maybe 3 champions in which you wanted to play so that you could choose based on your teammate’s champion choices.
3. My final complaint isn’t really a complaint, but a suggestion. This lobby was really fun and reduced the toxicity in every game I played ten-fold, and I would like to see it implemented in a non-blind pick format. As I stated in problem #2, I think that you should be able to choose a few champions to go into the draft lobby with, and choose from those after a banning phase has gone through. In a ranked lobby, I think that you should just need to call a role and not a champion. This would allow for both the banning phase and the picking phase to occur. Draft would still go in order like it currently does, but you would only be able to choose a champion to fill your respective role, and everyone would be happy because they would get the role they wanted. For example, if I wanted to jungle Elise, I would go into ranked queue with “jungle” as my role, but not Elise. The draft lobby would go through as normal, and if Elise was up when it was my turn to pick, I would pick her.
On a completely unrelated note, I am terrified of spiders but Elise is my favorite champion in the game. Oh what a tangled web we weave…
All in all, I really enjoyed Team Builder and I hope that they find a way to implement it into the Live server forever very soon. The toxicity levels dropped dramatically, and I actually felt like the people on my team were my teammates rather than crazy psychopaths sitting behind a computer screen waiting to stab the next person who stole their blue buff. The game was fun… really, really fun.
TL;DR: Team Builder = #Worth
– Steve