Season 3 Is Over – Now What Happens?

As I’m sure you know, League of Legends Season 3 has ended.  What exactly happens now?

In the preseason, ranked queue will be available.  While games won’t play a huge factor in your Season 4 Ranked Placements, they will still effect your MMR.  Your MMR will be used to determine who you play against at the start of Season 4, and will help you get into a higher division right off the bat.  If you are serious about your rank, continue to go for victories in ranked during the preseason!

That being said, the only players required to play ranked during the preseason are Challenger players.  This is the only division which will have Inactivity Decay applied to it, meaning if players don’t play ranked for a certain amount of time they will be removed from the division.  No other division needs to worry about this, so don’t feel the need to play Ranked Queue during the preseason!

There will be huge changes being implemented throughout the preseason, some of which have already been revealed.  A few which have been announced so far:

  • New jungle camp
  • Baron changes
  • Support and Jungle gold changes
  • New Gold items
  • New ward / trinket system
  • Team Builder

There are many more changes coming to League of Legends in the near future, so keep an eye on this website for articles about those.

Courtesy of LeagueOfLegends.Com

Season 4 will begin about 1 month after the preseason begins.  You will be required to play Placement Matches again, with a “soft MMR Reset” hitting your account.  This reset is currently said to take your current MMR (end of preseason) + 1200, and then be divided by 2.  This equation is not 100% confirmed yet.  Once you play your 10 placement matches in Solo Queue you will be placed into a division based on your MMR.

I hope everyone is happy with the rewards they earned in Season 3, and let’s have a great preseason and Season 4!  I will update this website as new information is revealed about Season 4.

If you have any questions, feel free to ask below!

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New League System Coming Next Week

Direct Quote from RiotSocrates:

“Hey all,

We’re making some changes to the League system. While we received a lot of positive feedback regarding leagues, there are a few key areas we felt could use improvement.

  • Clarity surrounding LP gains (why am I getting so little LP per win?)
  • Players having less motivation to win games when they hit division V and becoming more toxic (due to immunity from ever falling from a tier)
  • Challenger currently represents too small of a group of players in solo duo.

These changes are hitting the PBE now and will be live next week after the end of Season 3:

  • Clarity of progression is a major point of feedback we wanted to act on, so we’re removing clamping completely for anyone below Diamond I

Players should no longer see tiny LP gains except in extreme edge cases or at the top of Diamond I. The small LP gains are necessary in Diamond I to ensure Challenger represents only the very best players and is highly accurate.

  • Tier demotion & shielding have been added

When we investigated player performance over the season we found that a small but not insubstantial group of players would reach division V of a tier and then consistently become more toxic and start to lose more frequently. Though tier immunity was originally intended to combat ladder anxiety we feel that complete immunity creates poor incentives and leads to abuse of the system. This makes ranked play a worse experience for everyone and isn’t what a division V placement should represent. When you enter division V you’ll have a set number of games where you are invulnerable to dropping a tier, currently this is 10 but it is subject to change. After this if you fall more than a full tier below your placement in terms of MMR, a warning will appear in your profile. So for example, a Gold V player playing at a Silver V skill level would see this warning. Continuing to lose games at 0 LP would result in their demotion to division I of the next lowest tier, or Silver I in this case.

  • Challenger tier size increased to 200 in solo / duo

The skill gap between players at 0 LP and 100 LP in Diamond I is simply too wide and there is a logjam of extremely skilled players vying for Challenger at the top of Diamond 1. We want to ease some of that pressure recognize more players by increasing the number of spots in that tier.

Let us know what you think!

Riot Socrates”

Tl;dr version:

  1. LP gains should be larger for all divisions except Diamond 1, or those who have a very low MMR.
  2. Players can drop out of Division V’s after at least 10 games played, and only if their MMR is low enough.  A warning will appear before this happens to tell players to step it up.
  3. Challenger will now be the Top 200 Players.

I am excited for this new system, and think that it is a great improvement to the old one.  The amount of people stuck in Division V’s and trolling because of it is far too large in the current system.

Best of luck on the climb, Summoners!

Replays Fully-Functional on the PBE!

Replays are officially working in the Public Beta Environment!  Hopefully this means that we will see Replays being added to the Live Client for Season 4.  I personally do not have any issues with LoL Replay, but many do and this would be a great fix for that.  Cross your fingers, friends!

Two screenshots I took to show this:

Replay

In-Game Replay

In-Game Replay