Hey guys riot just released the patch notes for 3.15, and we are going to do a quick rundown to tell you everything you need to know so you can get back onto the Rift.
Yasuo will be released, see champion spotlight
Less mana problems early, nothing major.
Terrify and Crowstorm reduced mana costs. Terrify longer at level 1 shorter at later levels.
This puts fiddlesticks in a better spot in my opinion, the 3 second fear was really unfun to play against, and he can now spam abilities a little bit more.
Ult costs less mana, no real changes
Safeguard no longer puts the shield on minions or wards that he jumps to, no real power change.
Piercing light has less range and does a little bit less damage early on.
Allows for more counter play in lane, you will now at least be able to trade an auto for his q to even things out.
Passive does a little more damage, Shield is stronger. Ult costs less mana.
I think this puts Lulu up near on the support tier list, you will probably see more of Lulu in the near future.
Changes similar to the fiddlesticks changes, taunt duration reduced at higher ranks, mana costs reduced.
Level 3 ganks got a little bit stronger but I don’t think that is enough to make up for the taunt duration being reduced later, I don’t think rammus will be a very strong pick right now.
Passive now scales up to 50 movement speed weaker early stronger late. Spell Shield duration reduced, shouldn’t effect anything if you use spellshield properly, does allow for more counter play and mind games however. On The Hunt total duration decreased movement speed duration lower at early ranks and cooldown increased later on.
This will put Sivir right around where she should be, skilled Sivir players will still be very deadly, but it will be harder for just anyone to pick her up and dominate.
Armor and base movement speed increased, nothing major. However, something major may be coming in the future.
Passive armor scaling reduced. Shatter scaling reduced around the board.
Taric will now be a little bit easier to deal with.
Ancient golem and Spectral wraith now have the conservation passive, they are less reliant on kills and assist for gold income than the Elder Lizard. Makes them a safer choice.
Red and blue trinkets buffed to make them a more viable option.
Ancient Golem and Lizard Elder do a little bit less damage early. Wight gives a little bit more gold on first clear.
First jungle clear is a little bit less painful, nothing major.
No longer ramps up with game time, less snowball effects later on.
Damage and armor boost now increased, will make taking an inhib a little bit more impactful.
Minor changes to masteries, nothing significant enough to warrant switching your masteries on a champion.