League of Legends Classified like an Addictive Drug in Korea?!

A very interesting story has risen to the top of Reddit today.  A Korean high school student going by the alias of “KoreaUser” (seems legit) has created a post describing a new law Korea is attempting to pass.

The new law would classify video games as addictive substances, just like drugs, alcohol, and smoking products.  With this new found classification, video game companies would be forced to pay 6% of total sales as a tax for “medical purposes”.

Currently, there is a law called “Shutdown” active in Korea, which outlaws teenagers playing video games between 12 AM and 6 AM.

I think that video games can indeed be addicting, but so can anything. People claim that working out is addicting, and I agree with them.  However, are we going to put a sign on every gym that says “WARNING: WORKING OUT MAY BE ADDICTING!”?  Probably not.  Do you think that not playing League of Legends for a week is going to cause withdrawal symptoms like that of alcohol addiction?  I can almost guarantee it will not.  There is also a fine line between addiction and passion, which many people do not understand.  While I may play a video game for 3 hours or more a day, I can almost guarantee that the majority of people also do something they enjoy for that amount of time.  Whether it be watching television, reading a book, blogging, researching, or playing a sport.  Life is about doing things you enjoy, and if you enjoy playing video games, by all means do it.  If they start interfering with your daily life, then yeah, cut back a bit.

I sincerely hope that this law does not pass, as it would be a huge infringement on gaming companies and their fans.

Original Source:  http://www.reddit.com/r/leagueoflegends/comments/1q0k7o/in_korea_gamedrugs_alcohols_smoking/

New League System Coming Next Week

Direct Quote from RiotSocrates:

“Hey all,

We’re making some changes to the League system. While we received a lot of positive feedback regarding leagues, there are a few key areas we felt could use improvement.

  • Clarity surrounding LP gains (why am I getting so little LP per win?)
  • Players having less motivation to win games when they hit division V and becoming more toxic (due to immunity from ever falling from a tier)
  • Challenger currently represents too small of a group of players in solo duo.

These changes are hitting the PBE now and will be live next week after the end of Season 3:

  • Clarity of progression is a major point of feedback we wanted to act on, so we’re removing clamping completely for anyone below Diamond I

Players should no longer see tiny LP gains except in extreme edge cases or at the top of Diamond I. The small LP gains are necessary in Diamond I to ensure Challenger represents only the very best players and is highly accurate.

  • Tier demotion & shielding have been added

When we investigated player performance over the season we found that a small but not insubstantial group of players would reach division V of a tier and then consistently become more toxic and start to lose more frequently. Though tier immunity was originally intended to combat ladder anxiety we feel that complete immunity creates poor incentives and leads to abuse of the system. This makes ranked play a worse experience for everyone and isn’t what a division V placement should represent. When you enter division V you’ll have a set number of games where you are invulnerable to dropping a tier, currently this is 10 but it is subject to change. After this if you fall more than a full tier below your placement in terms of MMR, a warning will appear in your profile. So for example, a Gold V player playing at a Silver V skill level would see this warning. Continuing to lose games at 0 LP would result in their demotion to division I of the next lowest tier, or Silver I in this case.

  • Challenger tier size increased to 200 in solo / duo

The skill gap between players at 0 LP and 100 LP in Diamond I is simply too wide and there is a logjam of extremely skilled players vying for Challenger at the top of Diamond 1. We want to ease some of that pressure recognize more players by increasing the number of spots in that tier.

Let us know what you think!

Riot Socrates”

Tl;dr version:

  1. LP gains should be larger for all divisions except Diamond 1, or those who have a very low MMR.
  2. Players can drop out of Division V’s after at least 10 games played, and only if their MMR is low enough.  A warning will appear before this happens to tell players to step it up.
  3. Challenger will now be the Top 200 Players.

I am excited for this new system, and think that it is a great improvement to the old one.  The amount of people stuck in Division V’s and trolling because of it is far too large in the current system.

Best of luck on the climb, Summoners!

Replays Fully-Functional on the PBE!

Replays are officially working in the Public Beta Environment!  Hopefully this means that we will see Replays being added to the Live Client for Season 4.  I personally do not have any issues with LoL Replay, but many do and this would be a great fix for that.  Cross your fingers, friends!

Two screenshots I took to show this:

Replay

In-Game Replay

In-Game Replay